AIS hosts game-based event on climate change and disaster risk | News

February 20, 2026 Ateneo Sustainability Institute (AIS) hosted its first Board Game Day, an event titled “Ready, Set, Resilience!” It was held at the Manila Observatory.

organized under Climate and disaster resilience (CDR) The program brought together students, faculty and non-teaching staff from Basic Education, Higher Education and Central Administration clusters as a one-day event. The event “gamified” climate and disaster education through interactive activities that taught participants concepts such as climate change and related phenomena, disasters and disaster response protocols, sustainable development, and community and ecosystem resilience.

Members of the Ateneo de Manila community participated in the event. Photo provided by: AIS

The event showcased four different board, card, and computer-based games from a variety of developers to introduce attendees to climate and disaster risk and resilience, while building practical knowledge and skills in mitigation, adaptation, and community resilience.

Resilience: Survive and Thriveby UP Institute of Marine Science designed by barangay entertainmentDaniel C. Latilla, CDR program director, and Giannina Nicole R. Feliciano of the School of Environmental Sciences served as facilitators. The game places participants in a scenario where every decision of the community has implications and consequences. The game navigates tensions in defining sustainability, resilience, and what it really means to achieve ‘development’.

Participants play Resilience: Survive and Thrive, facilitated by Mr. Latira and Mr. Feliciano. Photo provided by: AIS

The second game was Master of Disaster (MOD)Developed by. Asian Society for Social Improvement and Sustainable Transformation (ASSIST). We introduced the determinants of disaster risk and asked participants how to prepare for and respond to various forms of disasters, including geological disasters, climate disasters, and health hazards. The game was facilitated by Emmanuel B. Rakadin of the Department of Environmental Sciences and CDR interns Loren Jean Muaña and Elisha Juliana Razon.

Participants playing Master of Disaster with Rakadin’s direction. Photo provided by: AIS

meanwhile, climate fresque– a session mapping the interrelationships of variables related to climate change – was conducted on two different cohorts. The Climate Fresque for Kids was facilitated by Nisha Arissar and Sven Romberg for 5th and 6th grade students at Ateneo Grade School. climate fresque philippines CDR interns Justine Isabel Barrion and Tanja Zofia Escalona. At the same time, higher education students and non-teaching staff participated in the Adult Climate Fresque, facilitated by Ms. Ivy Geraldine Ferrer, CDR’s Program Director. Both cohorts worked together to identify connections between human activities, greenhouse gas emissions, and climate impacts.

Ateneo Elementary School students participated in a climate fresque for children (above), and students and non-teaching staff from higher education institutions participated in a climate fresque for adults. Photo provided by: AIS

The fourth activity was a computer-based game calledFor people and the planet: an SDG adventure”AIS and Ateneo Learning Sciences Institute (ALLS) It featured chapters to help participants understand how the Sustainable Development Goals become part of everyday life. The match was hosted by Enzo Magdato of ALLS.

Participants playing “For People and Planet: An SDG Adventure”

Overall, this event reflects an evolving perspective on disaster prevention education through gamification. Situation-based games can significantly improve awareness and preparedness by allowing learners to experience disaster scenarios in an interactive way (Kankanamge et al., 2022). The session, which brought together a diverse audience from Ateneo de Manila, emphasized that sustainability and resilience are collective and shared responsibilities. Ultimately, it highlights the importance of whole-of-community approaches in addressing climate and disaster risks.

reference:
Kankanamge, N., Yigitcanlar, T., Goonetilleke, A. (2022). Gamifying community education to enhance disaster resilience: An effectiveness testing study in Australia. Future Internet, 14(6), Article 179. https://doi.org/10.3390/fi14060179

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